Magazine Production: Cover Analysis Of GMRSPHR + PCGAMER



In this post, I have selected two Magazine covers that I have analysed Using technical, verbal and symbolic codes. I have these covers as first selected one is more for younger audience, while the other is for more of a older audience with the selection of games it's suggesting; by having these two different audiences, it will help me decide on what audience I will be aiming my magazine cover for and how I should word the text for it.

Analysis by Ieva Klavina

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