Magazine Production: Brief - Aims and Intentions

I will be creating two magazine covers and a double spread with the theme of video games or more specifically, the game 'Don't Starve Together'. It's a multiplayer game where you work as a team with the other players to survive the harsh conditions of 'The Constant;' These struggles include dealing with the burning heat of Summer as everything burns around you to facing one of the many seasonal giants, basically it's a constant struggle of staying alive.

Furthermore, in this game of life and death, you choose from 16 different characters that you can choose from, each with unique traits and weaknesses that can play well into their survival or their ultimate demise. But the interesting part of this is that all the characters aren't the same age, by which I mean that there are some characters that are elders and some that are children. This creates the idea of it not mattering what age you are to survive in the wild, it all depends on how you think and what you do. This is a representation of ages by how it says that age doesn't present your intelligence or maturity and instead your decisions and actions do; this goes against the stereotypes of children being not bright and the adults being the wisest, it's all instead dependent on your choices.

The target audience of this magazine will be 16-21, aka teenagers and young adults, as video games are quite liked by this modern generation. They would also connect to the representation of the game by how you're viewed to be still too naive to make good decisions when you're a teenager, yet instantly expected to when you become a young adult; This both causes frustration and stress to the generation as they're not listen to by the older generation, yet are expected a lot from, a prime example of this would be Global Warming as the older generation expects the younger generation to prepare and fix the problem they have made yet continue to make it worse.

Using different media techniques, I will use a mix of casual and formal language as I believe there are parts of the text that could be portrayed as lighthearted or joking and other parts that are created to be informative in what the game has to offer. This will allow me to reach my audience more by how it isn't all formal, serious and monotone, which is more liked by an older audience compared to my own, as it will be more like a conversation or a talk than a scripted speech that would seem uninterested or disingenuous.

The colour scheme of the magazines will be faded as that how the game is coloured, faded yet not too much by how some colours still appear bright. I will be using a combination of blues, turquoises and purples to colour the main magazine cover, while the double spread will have this paper-like or old TV style lines going down it by how this is used commonly in the first game, 'Don't Starve', for menus and option backgrounds. Furthermore, I will be using these black borders that are consistently used to display character portraits and overall used generally a lot in the game.

The colour scheme for the 'Special' addition of the magazine cover will still be faded but will consist mostly out of oranges, greens and black as it will be Halloween themed; Not very obviously but still noticeably if you look at the details of it.

I will be drawing out each image that will be used in the magazine, sticking as closely as I can to the game's recognisable style. The main magazine cover will include the theme of the new update, which is about the Moon meaning that I will have to have it somewhere very visible. Furthermore, I may display some of the newer content on the front cover, but I doubt it as I have a specific idea in mind in what I want to do with it. Furthermore, the double spread will include more smaller images that will include the said new content and the newly added characters, Wurt and Warly. While the 'Special' addition of the magazine cover will include the game's Halloween event -that add little, spooky ornaments and candy- by how I will have a character holding a Jack'O Lantern while surrounded by spiders.

Brief by Ieva Klavina

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